2013
Digital Tutors
Joshua Kinney
03:00:00
English
In this series of Unity tutorials, we will learn how to create a multi-phase boss battle for a first person shooter. We will start out by learning how to set up our animated game boss for use with Mecanim in Unity. We'll learn how to properly import our boss's model, rig and animations. From there, we'll begin assembling the colliders needed to take and receive damage from the player. Then we'll jump into bringing our boss to life with scripting. We'll begin scripting the boss detection system that will be based on sight. Then we'll begin scripting the different states of the boss. Once we have the major framework of the boss's behavior, we'll begin tightening up the overall functionality by testing for any noticeable gaps in our logic. Then we'll wrap up the training by creating the boss health script that will bring the boss battle to an end.
Lesson 1
Introduction and project overview
01:00
Lesson 2
Splitting the animations
11:35
Lesson 3
Testing the animations in the scene
11:29
Lesson 4
Setting up the functionality
12:19
Lesson 5
Setting up the detection system
13:02
Lesson 6
Setting up the field of view
15:08
Lesson 7
Setting up the turning animation
11:48
Lesson 8
Creating an animation helper class
11:00
Lesson 9
Finishing the boss animation script
13:50
Lesson 10
Scripting the intimidation state
11:49
Lesson 11
Scripting the charging state
10:46
Lesson 12
Using curves to help our scripts
07:03
Lesson 13
Scripting the stunned state
17:09
Lesson 14
Tightening up the boss behavior
10:14
Lesson 15
Enabling and disabling the damage colliders
15:54
Lesson 16
Applying damage to the boss
09:00
http://www.digitaltutors.com/tutorial/1343-Multiphase-Boss-Battle-in-Unity
Download File Size:1.15 GB