2013
Digital Tutors
Justin Marshall
02:00:00
English
ZBrush is a fantastic tool for creating very detailed looking models, from characters, to props and environments. The powerful sculpting and painting tools allow artists the freedom to create whatever they can imagine.
Many times, however, the process of building game-resolution geometry and baking the appropriate maps to reproduce that detail falls to other applications in the pipeline. However, if you don't have access to Maya, 3DS Max, or TopoGun to name a few, ZBrush has all the tools you need to create a low resolution game-type mesh with all the appropriate maps.
In this ZBrush tutorial we'll go over techniques for sculpting our initial high-resolution asset, a ceremonial dagger. We'll use DynaMesh, clipping brushes, masking, and a variety of other tools to get our final result. We'll also paint the dagger appropriately. Once that mesh is done, we'll talk about different options in ZBrush for creating a low-resolution mesh derived from the final asset. We'll also create and edit a UV layout in ZBrush, project the detail through, and create our maps.
To finish we'll bring everything into Marmoset Toolbag to see how it will look in real time. In the end, you'll be able to go through the same process on your own meshes without ever leaving ZBrush.
Lesson 1
Introduction and project overview
01:22
Lesson 2
Creating base geometry
12:09
Lesson 3
Sculpting the top of the dagger
09:18
Lesson 4
Finishing the heads
06:09
Lesson 5
Adding ridges to the handle
06:43
Lesson 6
Adding relief to the handle
06:15
Lesson 7
Creating dagger details
11:48
Lesson 8
Creating the curved detail section
05:15
Lesson 9
Inserting detailed pieces
12:22
Lesson 10
Finishing the inserted detail
09:05
Lesson 11
Painting the dagger
09:08
Lesson 12
Creating the game resolution mesh
06:48
Lesson 13
Projecting detail and creating UVs
07:02
Lesson 14
Creating and exporting maps
06:17
Lesson 15
Reassembling the asset in Marmoset Toolbag
06:54
http://www.digitaltutors.com/11/training.php?pid=1063
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