2014
3D Buzz
Dev
+ 1hr
English
In our opening series, we will look at two different methods of creating modular game pieces. We will start by learning to create some of our own textures to build our texture library, and creating a single texture sheet for our assets. From there we will learn how to extract geometry from our texture in our first method, and how to UV our geometry on our texture in the second.
Intro
An introduction to the series and methods we will use.
00:23:44
Creating Brick Textures
We will create a tillable brick texture using patterns.
00:05:27
Creating Stone Texture
Creating a stone texture using Photoshop filters.
00:16:13
Creating Wood Texture
Make a wood grain texture using filters and adjustments
00:01:54
Setting up our grid in Photoshop
In this video, we setup Photoshop’s grid for powers of two.
00:19:30
Creating the Base for our Texture Sheet
We plan out our layout of our final texture sheet.
00:12:41
Adding detail to our texture sheet
We create additional detail, like windows, for our texture sheet.
00:04:05
Setting up the Grid in 3DS Max – Method One
We prepare our grid for generic units.
00:11:42
Detaching Pieces from our Texture Sheet
We use the grid in Max to extract geometry from a plane.
00:21:57
Extruding our Pieces
We extrude our geometry using power of two units and place our pivot points.
00:07:30
Normal and Specular Maps
An introduction to creating Normal and Specular maps from our diffuse texture.
00:11:32
Exporting our Assets
We will now export our assets as an FBX file and bring them into UDK.
00:06:59
Method Two: Texture Sheets
We change the layout of our texture sheet to work more efficiently with the second method.
00:01:18
Setting up the Grid in 3DS Max – Method Two
We change our units and grid in 3DS Max to work with meters in CryEngine or Unity.
00:03:46
Base wall and Dimensions
We create our base wall that we will make our other assets from, and declare dimensions.
00:02:11
Creating a Reference to a Game Character
Using Biped to simulate a game character, we create a box for simulation.
00:36:18
Creating our First Wall from our Base Asset
We will create a straight wall with some interesting detail.
00:16:46
Corner Walls
We use our straight wall to create corner pieces.
00:13:44
Windows, Doors and Conclusion
We cut a window into our geometry and use a window to create a door easily.
www.3dbuzz.com/training/view/game-assets-in-3ds-max-volume-1/game-assets-in-3ds-max-volume-1
Download File Size:1.37 GB