2012
3DBuzz
Jason Buzz
16:00:00
English
In this course we will develop a real-time functioning 2.5D space shooter game. We will cover the topics required to integrate interesting game logic into the Unity game engine in a maintainable and extensible way.
Unity 101 - Session I - July 5, 2012
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Week 2
Member Only 7/12/2012 at 7:00 PM Unity 101 - Session II - July 12, 2012
Unity 101 - Session II - July 12, 2012
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Week 3
Member Only 7/19/2012 at 7:00 PM Unity 101 - Session III - July 19, 2012
Unity 101 - Session III - July 19, 2012
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Week 4
Member Only 7/26/2012 at 7:00 PM Unity 101 - Session IV - July 26, 2012
Unity 101 - Session IV - July 26, 2012
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Week 5
Member Only 8/2/2012 at 7:00 PM Unity 101 - Session V - July 26, 2012
Unity 101 - Session V - July 26, 2012
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Week 6
Member Only 8/9/2012 at 7:00 PM Unity 101 - Session VI - Augest 9, 2012
Unity 101 - Session VI - Augest 9, 2012
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Week 7
Member Only 8/23/2012 at 7:00 PM Unity 101 - Session VII - August 23, 2012
Unity 101 - Session VII - August 23, 2012
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Week 8
Member Only 8/30/2012 at 7:00 PM Unity 101 - Session VIII - August 29, 2012
Unity 101 - Session VIII - August 29, 2012
http://www.3dbuzz.com/training/view/unity-101-summer-2012
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