2015
Digital Tutors
Dan Cox
2:17
English
In this ZBrush tutorial, we'll look at creating detailed game assets without a concept and within a very short time frame. We’ll also look at rapidly building an asset almost entirely within ZBrush.
We’ll start designing our weapon by blocking out our silhouette. Then we’ll break it up into a more production-ready model and create a quick, iterative pipeline for testing out our model in game immediately. We’ll finalize our asset by adding some detail to it.
By the end of this ZBrush training, you’ll have a solid, flexible and iterative workflow that’ll help you crank out great art in a fraction of the time.
1 Introduction and project overview
2 Deciding our visual style
3 Blocking in our main shapes
4 Sculpting design
5 Refining our design
6 Refining our model
7 Cleaning up blade and straps
8 Getting meshes game engine ready
9 Baking our meshes
10 Adding detail to the bolts
11 Detailing the blade
12 Adding color
13 Refining baking process
14 Compiling bakes and texturing
Download File Size:292.91 MB