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Digital Tutors Creating Next-Gen Game Assets in Maya €15 buy download

2009
Digital Tutors
Justin Marshall
04:00:00
English

In this Maya tutorial, we will learn how to create a realistic rifle and then process the high-res mesh into a lower-res mesh usable in game engines. Creating high resolution props and sets can be really useful in film or video. But when working in games and other real-time applications, it's often necessary to use lower resolution geometry. To create the illusion of greater detail than the resolution would allow, normal maps are often employed. These maps allow us to display a high level of detail on a fairly low resolution mesh. We'll begin this course by building a high resolution assault rifle using a variety of modeling tools in Maya. Once we have the high resolution mesh built, we can build a much lower resolution cage around the mesh, taking into account any of the details that we want to capture. Once we're done, we'll create a uv layout for the low rez pieces and use Transfer Maps to create and apply a normal map calculated from our high resolution geometry. Upon completion of this Maya tutorial, you'll have a finished rifle, but also the ability to create your own normal-mapped assets for use in games or any realtime application.

1 Introduction and project overview 01:00
2 Building the hand grip 14:55
3 Adding the accessory rails 07:02
4 Building the barrel and muzzle brake 08:03
5 Modeling the main body of the weapon 11:59
6 Adding the magazine 09:03
7 Adding the shell deflector and ejection port 07:00
8 Building the forward assist 09:56
9 Modeling the pistol grip 09:26
10 Detailing the trigger area 07:01
11 Beginning the creation of the stock 10:15
12 Adding detail to the rifle stock 13:03
13 Finishing the rifle stock 09:16
14 Adding detail to the recoil pad 12:08
15 Building the low resolution hand grip and rails 07:24
16 Adding the low resolution barrel 08:00
17 Blocking in the low resolution body 08:06
18 Adding the low resolution magazine and pistol grip 09:29
19 Building the low resolution trigger area 08:54
20 Adding the forward assist to the low resolution geometry 11:00
21 Blocking in the low resolution stock 08:26
22 Adding detail to the low resolution stock 08:03
23 Beginning the UV layout 08:32
24 Modifying the UVs for additional pieces 11:54
25 Finishing the UVs and preparing geometry 08:40
26 Transferring high resolution detail using normal maps 07:07

http://www.digitaltutors.com/11/training.php?pid=233



Download File Size:1.37 GB


Digital Tutors Creating Next-Gen Game Assets in Maya
€15
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