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I3D Tutorials Next-Gen Game Development with Unity3D Volume II Maya and ZBrush Production Pipeline €15 buy download

2011
i3D
~2,5hrs
English
This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity game engine, Autodesk Maya, and ZBrush. Users are shown professional methods and workflows to create realtime low polygon models, as well as using subdivision surfaces to create high resolution models, design philosophies, and game development concepts. Being an important facet of today’s production pipeline, users are also taught how to take advantage of ZBrush to import low polygon objects and sculpt them into extremely high resolution models that can be used to bake normal maps and extract details that can be used within the Unity engine in realtime, thus increasing the quality and realism of games made with Unity. Artistic methods are shown to create high quality work, while technical points are covered in order to adhere to important technical limitations that game artists have to follow in order to produce high quality content that is performance friendly. Users are shown the entire process and production pipeline on how to design and create objects from scratch, create high resolution sculpts, and finally how to transfer details from millions of polygons onto a low resolution model. Data Asset Exchange is also covered, showing how to properly work with and transfer game assets between Maya, ZBrush, and Unity as easily and efficiently as possible, a process than can usually be difficult and unpredictable. Students and aspiring game developers will be exposed to professional workflows and understand how to work in a mixed pipeline environment for game modeling. Advanced users and professionals will be able to learn time saving and efficient techniques for completing difficult modeling tasks as efficiently as possible and learn the advantages of integrating Maya, ZBrush, and Unity into their studio’s production pipeline.
01. Introduction
02. Design and Conceptualization
03. Modeling Realtime Assets
04. Example01 Cables
05. Example01 Cables
06. Example02 Building
07. Example03 BrokenWall
08. High Resolution Sculpting
09. Normal Mapping in 3dsMax
10. Pipeline with ZBrush Part01
11. Pipeline with ZBrush Part02
12. Sculpting Part01
13. Sculpting Part02
14. Sculpting Part03
15. Sculpting Part04
16. Sculpting Part05
17. Data Asset Exchange Part01
18. Data Asset Exchange Part02
19. Conclusion
http://www.i3dtutorials.com/

Download File Size:562.44 MB


I3D Tutorials Next-Gen Game Development with Unity3D Volume II Maya and ZBrush Production Pipeline
€15
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