In this tutorial we will learn how to use Photoshop to create more weathered and aged textures. Throughout these videos we will not only create and construct basic wood and metallic textures but we will also learn how the passing of time can affect them and give your objects a more characteristic look.
Members will learn how to make grunge layers and how to create layers of paint which peel away to reveal the original material underneath. You'll also learn how to extract specular maps and normal maps from our project files and lastly see how they look when added to a scene in 3ds Max.
Lesson 1
Introduction and project overview
00:58
Lesson 2
The basic metallic texture
08:33
Lesson 3
Paint stencils
06:07
Lesson 4
Creating paint layers
07:55
Lesson 5
Creating the specular map
04:34
Lesson 6
Creating the normal map
09:18
Lesson 7
Discussing placement of grunge and damage
06:43
Lesson 8
Constructing a crate
08:52
Lesson 9
Faking ambient occlusion
08:36
Lesson 10
Adding a grunge pass
09:20
Lesson 11
Adding a painted emblem and specular map
07:50
Lesson 12
Creating the normal map
03:58
Lesson 13
Creating shaders in 3ds Max
10:09
Lesson 14
Examining the final scene
07:52
Lesson 15
Shader description and final render
06:21
2012
Digital Tutors
Will Harbison
01:47:00
English
http://www.digitaltutors.com/11/training.php?pid=826
Download File Size:1.54 GB