2014
Digital Tutors
Delano Athias
03:15:00
English
In this series of tutorials we'll learn foundational concepts for becoming a character setup artist in CINEMA 4D.
We'll start by learning how to create a skeleton that will articulate any way we could imagine. We'll then bind our model and learn skinning techniques that can help us save a lot of time as we refine our deformations.
To finish the training, we'll learn how to design an animator-friendly control system that is robust and efficient. By the end, you'll have the knowledge you need to build animation-ready control rigs of your own.
1. Introduction and project overview 00:47
2. Creating leg joints 07:39
3. Finishing the left leg's joint chain and our mirroring joints 06:58
4. Adding a pelvis bone and organizing our scene with layers 07:54
5. Setting up bones for the spine 07:03
6. Adding joints for the neck and head 06:06
7. Creating arm joints 06:41
8. Finishing the arm chain and mirroring it across 07:57
9. Creating joints for the tail 04:10
10. Cleaning up the scene 05:51
11. Skinning the model 07:02
12. Refining weights 07:25
13. Mirroring weights 06:16
14. Creating a global control 05:40
15. Designing leg controls 06:25
16. Adding Inverse Kinematics to the legs 06:23
17. Finishing the leg controls 06:51
18. User Data and Driven Keys 07:35
19. Knee controls 04:05
20. Controlling the pelvis 07:06
21. Controlling the center-of-gravity and torso 06:51
22. Finishing the setup process for the center-of-gravity and torso 07:39
23. Controlling the neck and head 06:58
24. Finishing the setup process for the neck and head 04:09
25. Setting up tail controls 07:24
26. Building arm controls 03:49
27. Finishing the setup process for the character's arms 06:37
28. Adding finger controls 06:35
29. Finishing the primary finger controls 07:55
30. Wrapping up our work on the fingers 03:57
31. Finalizing the rig 07:41
http://www.digitaltutors.com/11/training.php?pid=1521
Download File Size:445.15 MB