2014
Digital Tutors
Cory Cosper
02:10:00
English
Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. We'll discuss the .tx format as well as rendering using the "udim" flag, and other advanced techniques. We'll also cover how to output custom AOV passes at any point in the shader, as well as tweak maps inside a hypershade.
After completing this tutorial, you'll feel more comfortable lighting a scene in Arnold, and have a better understand of how lights act and react in the render solution.
01.Introduction and project overview 00:45
02.Setting up your scene in Arnold 04:25
03.Rendering a test 07:58
04.Lighting set up 10:16
05.Matching reference lighting 06:30
06.Setting up our shader 11:41
07.Discussing shader attributes 07:23
08.Adding textures to our shader09:27
09.Addressing specular and reflection qualities 11:00
10.Refining elements of the scene 11:49
11.Building more advanced shader networks 08:42
12.Setting up AOV and custom AOV passes 07:49
13.Adjusting maps and balance 09:19
14.Tying the scene together10:23
15.Composition08:26
http://www.digitaltutors.com/tutorial/1685-Lighting-and-Rendering-in-Maya-and-Arnold
Download File Size:1.24 GB