2014
Lynda
Adam Crespi
03:00:00
English
Follow along with Adam Crespi as he designs, models, and renders a detailed cityscape with Maya. After gathering reference materials, Adam designs the basic structure and components of the city in Adobe Illustrator, generating reusable symbols to represent trees, lights, and buildings. With the plan in hand, Adam dives into Maya, creating proxy objects as he lays out the city to scale. Each element is then set up as a reference object and duplicated throughout the scene, using containers and mental ray Proxy objects. The final chapter shows you how to add a matte-painting background to your scene and check the composite in Nuke. Adam also includes a bonus movie featuring a real-world example project: a simulation of a crane moving on a studio backlot.
Topics include:
Conceptualizing the city
Planning the city in Illustrator
Drawing buildings
Laying out the city grid and buildings
Creating tree and lighting elements
Building a reference structure
Creating referenced objects
Exporting layer markers for compositing
Introduction 3m 52s
1. Conceptualizing the City: Establishing Boundaries 36m 24s
2. Planning the City 45m 52s
3. Creating White-Box Elements 33m 48s
4. Using Referenced Modules to Block Out the City 36m 30s
5. Ending the Views: Creating Skies and Mattes 25m 13s
Conclusion 50s
http://www.lynda.com/Maya-tutorials/Creating-Cityscapes-Maya/173745-2.html
Download File Size:710.61 MB