2014
Lynda
Adam Crespi
03:25:00
English
Learn to design and model a city from almost any era, in Autodesk 3ds Max. After assessing the conditions, architecture, and boundaries of the city, Adam Crespi diagrams its evolution, ensuring the digital cityscape exhibits a growth pattern and layout like any of its real-world counterparts. Then he designs the basic structure and components of the city in Adobe Illustrator, generating reusable symbols to represent trees, lights, and buildings. With the plan in hand, Adam dives into 3ds Max, creating Proxy objects as he lays out the city to scale. Each element is then set up as a reference object and duplicated throughout the scene, using containers, Alembic caches, and mental ray Proxy objects. The final chapter shows you how to add skies and other matte-painting backgrounds to your views, and includes a real-world example of cityscape modeling with a moving camera: a project simulating the movement of a crane on a studio backlot.
Topics include:
Conceptualizing the city
Planning the city in Illustrator
Drawing buildings
Laying out the city grid
Creating tree and lighting elements
Building a reference structure
Modeling streets modules and fixtures
Creating referenced objects and mental ray Proxy objects
Exporting layer markers for compositing
Introduction 6m 17s
1. Conceptualizing the City: Establishing Boundaries 32m 43s
2. Planning the City 44m 22s
3. Creating White-Box Elements 51m 2s
4. Using Referenced Modules to Block Out the City 36m 20s
5. Ending the Views: Creating Skies and Mattes 30m 25s
Conclusion 1m 2s
http://www.lynda.com/3ds-Max-tutorials/Creating-Cityscapes-3ds-Max/173744-2.html
Download File Size:697.52 MB