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The Gnomon Workshop Maya Viewport 2.0 and Shader FX €25 buy download

2014
GnomonWorkshop
Eric Keller
05:30:00
English



In this lecture, Eric Keller explores the new features and functionality of Maya 2015's Viewport 2.0. Starting with advice on how to optimize your workstation in order to take advantage of the new features, Keller then goes into an in-depth discussion of the special Viewport 2.0 Shader FX and DirectX 11 materials. The described techniques allow you to view transparency, environment reflections, ambient occlusion and translucency, all in real-time, without the need for expensive renders. By taking advantage of the hidden power of Viewport 2.0 you can create better previews, stunning animatics, faster 3D illustrations, and higher quality game textures and assets. The lecture demonstrates techniques on a wide variety of example scenes including environments, props, and creatures. Keller then describes his own techniques for creating realtime render passes that can be composited in Nuke to create amazing results with minimal render time. You'll learn how to create and edit Shader FX networks, use multiple UV sets, create real-time animated textures, generate environment reflections and apply them to surfaces, use IBLs, create real-time displacements with the Direct X 11 shader, and tricks for generating glow and translucency effects that can be viewed within Viewport 2.0.


Eric Keller
CG artist
Eric Keller has been working as a professional CG artist since 1998, creating animations and images for both the entertainment industry and scientific visualization. Eric has written several acclaimed books on both ZBrush (Introducing ZBrush) and Maya (Mastering Maya), numerous tutorials and articles for leading industry magazines such as 3D Artist and 3D World, as well as creating instructional videos for Pixologic's ZClassroom. He teaches Introduction to Digital Sculpting and Introduction to Maya at the Gnomon School of Visual Effects and has been a guest lecturer at Harvard Medical School. Through his work with the pioneers of scientific visualization at Digizyme, Eric has recently been creating insect models and animated scientific visualizations for the seven volume E O Wilson's Life on Earth iBook series. Eric's professional and personal work centers around taking inspiration from the natural world and the study of comparative zoology.

Optimizing Viewport 2.0
Viewport 2.0 Features
Shader FX
Reflection and Transparency in Viewport 2.0 using Shader FX
Shader FX Techniques
DirectX 11 Shader
DirectX 11 Techniques
Compositing Sequences rendered with the DirectX11 Shader

http://www.thegnomonworkshop.com/store/product/1102/#.VElqMPmsX75



Download File Size:4.97 GB


The Gnomon Workshop Maya Viewport 2.0 and Shader FX
€25
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