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Lynda.com Foundations of UX Multidevice Design €15 buy download

2014
Lynda
Brian Thurston Bralczyk
1:41
English

If users really like your website or app, they're not logging in from a single device. They're visiting from their desktop at work, their phone on the train, and their tablet at home. Your design also needs to perform elegantly and consistently on all platforms. In this course, Brian Thurston shows how to design complete experiences that take visitors from one device to another, and back again. You'll leave with a solid understanding of the planning it takes to ensure your site is prepared for success, the importance of flexible content creation and preparation, and special considerations involved in designing for touch screens. Brian also takes a look forward at the impact wearable devices and future tech will have on the UX designs of today.

Introduction
Welcome
What is multidevice design?
1. Planning Your Multidevice Project
Thinking about context
Responsive web vs. native apps
Pros and cons of a responsive web app
Pros and cons of a native app
Hybrid apps
Designing a responsive website
Deciding which device sizes to support with your website
Native apps: iOS, Android, or Windows Phone?
Setting your plan in motion
2. Flexible Content Strategy
What is content strategy?
Flexible content creation
Content management systems (CMSs)
Delivering content across devices
Delivering content through apps
Flexible architecture and design
Personalizing content for every context
3. Designing for Touch
Designing for touch: Fingers and thumbs
How we hold devices
Touch-friendly forms
Using touch gestures
Defining an interaction model
Animation on touch devices
4. Designing a True Multidevice Experience
Using devices together
Smartphones control the world
Wearing the interface
Planning your user flow across devices
Designing for an unknown future
Conclusion
Tools for multidevice UX design
Next steps



Download File Size:653.24 MB


Lynda.com Foundations of UX Multidevice Design
€15
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