2015
Digital Tutors
Michael Calver
02:00:00
English
Throughout this Unity tutorial, we'll develop a workflow between Maya and Unity 3D. By doing so, we can create realistic environments with various applications across multiple platforms.
Without understanding the requirements for a real-time environment, mistakes can easily be made that cost the viewer a great amount of time. Understanding the requirements of Unity 3D will improve your ability to convey each of your projects to the anticipated audience.
By the end of this Unity training you'll have a solid understanding of both scanline and real-time rendering methods. This is a very powerful asset when working with Computer Graphics.
1 Introduction and project overview Watch it now 01:06
Preparing a Maya project for Unity 2 Preparing a Maya project for Unity 10:49
Discussing asset structure 3 Discussing asset structure 12:31
Handling Maya assets in Unity 4 Handling Maya assets in Unity 11:40
Assembling our scene in Unity 5 Assembling our scene in Unity 10:42
Working with Unity game objects and materials 6 Working with Unity game objects and materials 12:55
Placing a first person controller 7 Placing a first person controller 13:31
Working reflectivity and outside environments 8 Working reflectivity and outside environments 13:02
Utilizing Beast Lightmapping 9 Utilizing Beast Lightmapping 15:14
Applying a control set in Unity 10 Applying a control set in Unity 10:18
Finding a desired output location 11 Finding a desired output location 09:52
http://www.digitaltutors.com/tutorial/1985-Creating-Interior-Walk-Throughs-in-Unity
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