2015
Digital Tutors
Lee Megalhaes
01:55:00
English
Throughout this ZBrush tutorial we'll explore how to sculpt models to look more realistic by understanding fat allocation on the human body.
We'll aim to challenge your anatomy skills and make you think outside the box in regards to what is “realism” by adding weight to our characters. First we'll focus on character archetypes, then move on to studying where fat deposits on the body and more importantly how it differs in men and women.
By the end of this ZBrush training you'll have expanded your knowledge of the human body and be ahead of the curve when it comes to adding realism to your sculpts.
Introduction and project overview 1 Introduction and project overview Watch it now 01:00
Analyzing body types 2 Analyzing body types 10:16
Understanding weight distribution 3 Understanding weight distribution 10:01
Discussing the extremes of body fat 4 Discussing the extremes of body fat 06:31
Adding small amounts of fat to our base mesh 5 Adding small amounts of fat to our base mesh 10:33
Making our character overweight 6 Making our character overweight 09:12
Understanding how fat affects the face 7 Understanding how fat affects the face 04:52
Making our character obese 8 Making our character obese 09:24
Understanding fat deposits and wrinkles 9 Understanding fat deposits and wrinkles 07:31
Refining our legs 10 Refining our legs 06:31
Sculpting the hands 11 Sculpting the hands 10:58
Refining our face 12 Refining our face 09:07
Finishing out our male body 13 Finishing out our male body 08:10
Adding fat to a female body 14 Adding fat to a female body 11:22
http://www.digitaltutors.com/tutorial/1968-Altering-Body-Weight-in-ZBrush
Download File Size:1.04 GB