2014
Lynda
Aaron F. Ross
2h 8m
English
Maya and 3ds Max are two of the most widely used commercial software packages for 3D graphics. Artists and studios commonly leverage the strengths of both toolsets, resulting in production pipelines that use more than one package. Whether you're switching to one of these programs, using both at the same time, or simply need to move assets back and forth, this course illustrates invaluable techniques and best practices for integrating these two powerful Autodesk applications. Aaron F. Ross shows how to manage assets, harmonize the interfaces and preferences, and transfer data, materials, and scenes, making the transition between Maya and 3ds Max as seamless as possible.
Topics include:
Managing and tracking assets
Setting up a shared texture library
Streamlining user interfaces
Using Maya mode hotkeys in 3ds Max
Harmonizing scene units and frame rates
Rendering procedural textures to bitmaps
Translating scenes with the FBX file format
Correcting materials, lighting, and surfaces
Using the Send To command
Baking animation to keyframes
Saving a geometry cache
Distilling complex animation with Alembic
Introduction 3m 4s
Welcome 46s
Using the exercise files 2m 18s
1. Managing Assets 22m 12s
Creating or setting a Maya project 2m 0s
Creating or setting a 3ds Max project 2m 3s
Customizing Maya project directories 5m 44s
Configuring 3ds Max user paths 4m 37s
Asset tracking in 3ds Max 4m 19s
Tracking assets with Maya File Path Editor 3m 29s
2. Harmonizing Preferences 30m 53s
Streamlining the Maya interface 3m 14s
Streamlining the 3ds Max interface 2m 47s
Adopting Maya mode in 3ds Max 3m 59s
Changing Maya's up axis 2m 28s
Setting Maya Grid options 4m 26s
Changing 3ds Max system units 5m 28s
Setting 3ds Max Home Grid settings 46s
Setting frame rate 7m 45s
3. Transferring Materials 47m 20s
Render to Texture in 3ds Max 12m 2s
Setting ambient color in 3ds Max 4m 8s
Exporting from 3ds Max to FBX 2m 11s
Importing FBX in Maya 3m 19s
Correcting surface normals 3m 43s
Correcting materials and lighting 3m 45s
Resolving file paths 3m 36s
Embedding media in FBX 2m 34s
Convert to File Texture in Maya 12m 2s
4. Transferring Models and Animation 18m 22s
Using the Send To command 4m 27s
Baking animation in Maya 2m 54s
Saving a geometry cache 3m 55s
Exporting from Maya to FBX 2m 27s
Importing FBX in 3ds Max 4m 39s
5. Transferring Data with Alembic 6m 8s
Enabling the Alembic plugins 1m 17s
Exporting to Alembic 2m 45s
Importing Alembic in 3ds Max 2m 6s
Conclusion 43s
Goodbye 43s
www.lynda.com/3ds-Max-tutorials/3ds-Max-Maya-Integration/184455-2.html
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