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Lynda.com Hard Surface Sculpting and Retopologizing in CINEMA 4D €15 buy download

2015
Lynda
Adam Trachtenberg
2h 35m
English

Using CINEMA 4D's sculpting tools, you can create hard surface models without the constraints imposed by traditional polygon and NURBS modeling techniques. Then you can retopologize your sculpt to produce a lighter model more suitable for complex scenes and animation. Your sculpted model becomes, in essence, a frame around which you can build a well-constructed polygon model.
In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you'd see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own.
Topics include:
Sketching the rough form
Building a simple polygon model
Working with C4D's sculpting brushes and masks
Retopologizing the sculpted model
Creating bump, normal, and displacement maps to add fine detail


Introduction 1m 47s
Welcome 1m 0s
Using the exercise files 47s
1. Building the Base Model 27m 54s
Why we sketch first 7m 24s
Sketching the rough form on paper 3m 6s
Sketching the rough form from a cube 2m 41s
Employing knife cuts to shape the model 5m 30s
Extruding polygons 4m 54s
Preparing the base mesh for sculpting 4m 19s
2. Understanding Sculpting Brushes and Masks 57m 12s
Learning the importance of working low to high 5m 14s
Using Sculpt Symmetry 3m 29s
Exploring form with the Grab brush 3m 19s
Building mass with the Pull and Wax brushes 5m 11s
Checking out the Wax brush 2m 48s
Exploring the Scrape and Fill brushes 2m 37s
Working with the Pinch brush 2m 30s
Using the Flatten brush 5m 10s
Sculpting layers and using Erase 4m 19s
Using masks to create hard surface transitions 6m 27s
Modeling session 16m 8s
3. Setting the Stage for Retopo Work 11m 9s
Extracting the retopo target model 4m 2s
Preparing the target model 1m 39s
Introducing the Polygon Pen/Create tools 5m 28s
4. Retopologizing the Model 20m 39s
Strategizing the new topology 1m 59s
Creating the new topology 5m 27s
Checking the model's integrity 6m 28s
Setting up basic UV mapping 3m 27s
Adding geometry with standard polygon tools 3m 18s
5. Sculpting the Fine Detail 36m 38s
Returning to sculpting 4m 54s
Cutting in the detail 7m 15s
Using spline snapping 5m 20s
Using stamps 6m 13s
Using stencils 6m 23s
Baking out the maps 6m 33s
Conclusion 32s
Next steps 32s

www.lynda.com/CINEMA-4D-tutorials/Hard-Surface-Sculpting-Retopologizing-CINEMA-4D/360738-2.html



Download File Size:800 MB


Lynda.com Hard Surface Sculpting and Retopologizing in CINEMA 4D
€15
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