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Digital Tutors Designing Gun Concepts for First Person Shooters in Maya and Photoshop €15 buy download

2015
Digital Tutors
Ja Le Zhang
05:20:00
English

In this Maya and Photoshop tutorial we'll design a weapon concept for a first person shooter.

We'll explore methods of quick prototyping for the design and developing the finished concept with both side and first person perspective images using Maya 2016 and Photoshop CC. By using simple modeling techniques, we'll render the model out to be finalized in Photoshop. Finally, within the lessons you'll find useful tips and tricks to help speed up the overall process.

By the end of this Maya and Photoshop training, you'll be more knowledgeable about the process of weapon conception and will find yourself more efficient with designing weapons.

Introduction and project overview 1 Introduction and project overview Watch it now 00:55
Gathering reference 2 Gathering reference Free with Demo » 03:56
Creating silhouette parts for kit bashing 3 Creating silhouette parts for kit bashing Free with Demo » 07:52
Adding values to silhouette of first weapon 4 Adding values to silhouette of first weapon 12:54
Refining the design of the second weapon 5 Refining the design of the second weapon 11:19
Working the silhouette into a third weapon design 6 Working the silhouette into a third weapon design 12:04
Transforming the silhouette into a fourth design 7 Transforming the silhouette into a fourth design 10:52
Modeling a base shape in Maya 8 Modeling a base shape in Maya 11:54
Defining the base model 9 Defining the base model 12:06
Establishing the first person perspective camera 10 Establishing the first person perspective camera 03:50
Developing the center panel 11 Developing the center panel 10:11
Beveling edges of the gun 12 Beveling edges of the gun 12:36
Detailing the base model 13 Detailing the base model 12:46
Rendering with Maya mental ray 14 Rendering with Maya mental ray 10:28
Starting the final profile concept 15 Starting the final profile concept 10:23
Adding lines to detail the gun's shape 16 Adding lines to detail the gun's shape 11:25
Determining materials 17 Determining materials 12:27
Applying the materials 18 Applying the materials 11:29
Working on the handle 19 Working on the handle 11:38
Completing the details of the profile render 20 Completing the details of the profile render 07:05
Constructing the first person view concept 21 Constructing the first person view concept 08:20
Addressing changes in profile concept 22 Addressing changes in profile concept 10:28
Implementing profile concept 23 Implementing profile concept 12:20
Painting in the lighter plane 24 Painting in the lighter plane 11:28
Rendering concept details 25 Rendering concept details 12:03
Continuing concept details 26 Continuing concept details 11:08
Adding forms to the scope 27 Adding forms to the scope 11:29
Refining the scope 28 Refining the scope 08:58
Detailing the nose of the gun 29 Detailing the nose of the gun 11:36
Applying final details 30 Applying final details 11:39
Completing the perspective concept 31 Completing the perspective concept 12:27

http://www.digitaltutors.com/tutorial/2134-Designing-Gun-Concepts-for-First-Person-Shooters-in-Maya-and-Photoshop



Download File Size:1.76 GB


Digital Tutors Designing Gun Concepts for First Person Shooters in Maya and Photoshop
€15
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