2015
Digital Tutors
John Moncrief
1:14
English
In this Houdini and Maya tutorial we'll examine workflows for preparing geometry for dynamic simulations.
We'll use various modeling techniques to create fast and efficient collision geometry from high resolution models in both Houdini and Maya. We'll create custom tools in Houdini that can be used in a number of various situations while working through real world scenarios.
Finally, we’ll learn how to leverage these tools right within the Maya interface using Houdini Engine for Maya.
1 Introduction and project overview
2 Getting to know your geometry
3 Convert, combine, and history
4 Unifying geometry
5 Maya Quick Select Sets as groups in Houdini
6 Using the shrinkwrap node to create silhouette style collision geometry
7 Swapping out the proxy geometry
8 Modeling with volumes
9 Creating a sub-network container
10 Creating your first Houdini Digital Asset
11 Using Houdini Engine for Maya
Download File Size:512.16 MB