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Digital Tutors Applying Post-Production Techniques in SilhouetteFX €25 buy download

2015
Digital Tutors
Alexander Costa
6:18
English

In this SilhouetteFX tutorial we'll be taking a look at SilhouetteFX.
We'll start by learning how to navigate the interface and discuss the different tools we'll be using throughout the course. We'll then explore how powerful each node is followed by rotoscoping different elements and discussing how to assign various tracking data to drive the spline.
Then, we'll learn a new way of rotoscoping using IK joint to control the spline behavior. And finally, we'll extract fast and easy mattes using two different ways of Keying inside the software. We'll learn about the Paint node menu and how to create a dynamic clean plate frame by frame.
We'll continue by using the morph node to animate two images into each other using splines to control the transformation. We'll finish by learning the stereo menu inside SilhouetteFX and how to overcome the offset between left and right eye when using the Roto and Paint node.
A bonus final project was added to simulate a standard film post-production shot. Where we'll use what have learned so far to complete it and composite the different elements in NUKE for a final outlook.
By the end of this SilhouetteFX training you'll know how to rotoscope, track, extract matte, morph images and create clean plates in easy and difficult sequences, and export the final elements and shape data for use in NUKE.

1 Introduction and project overview
2 Setting up our project
3 Exploring the roto node tool
4 Creating outline for the motorcycle
5 Animating splines using point tracker
6 Refining spline animation
7 Using planar tracker to animate
8 Exploring mocha track menu
9 Refining mocha tracker animation
10 Examining IK rotoscope
11 Generating Ik spline animation
12 Discussing keyer node
13 Utilizing the power matte node
14 Applying paint node
15 Using the clone tool in the paint node
16 Continuing to use the clone tool in the paint node
17 Refining the paint removal
18 Exploring the Morph node
19 Animating facial features
20 Continuing to animate facial features
21 Refining warp animation
22 Implementing stereo workflow using the roto node
23 Applying stereo workflow using the paint node
24 Reviewing the final project
25 Creating matchmove track over character
26 Creating base spline animation
27 Continuing base spline animation
28 Refining base spline animation
29 Rendering splines
30 Stabilizing the sequence
31 Removing character head and neck
32 Continuing to remove head and neck
33 Eliminating the character head and neck
34 Continuing to eliminate the head and neck
35 Finishing the removal of the head and neck
36 Fixing any parallax discrepancies
37 Defining the neck outline
38 Removing markers from the sequence
39 Creating a matte to isolate the sky
40 Fixing transparency on the matte
41 Compositing final project overview




Download File Size:5.27 GB


Digital Tutors Applying Post-Production Techniques in SilhouetteFX
€25
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