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Digital Tutors Professional Tips for Modeling Complex Shapes Part 2 €15 buy download

2015
Digital Tutors
Paul Conner
03:55:00
English

In this Maya tutorial, we'll learn some key fundamental concepts for modeling polygonal forms. We'll be modeling some basic examples with each designed to challenge you in a specific area of modeling. These concepts can then be applied to any model that you are working on. We’ll cover troubleshooting your models, breaking down forms into basic shapes and using primitives to create more complex forms as well as identifying primary, secondary, and tertiary forms. We’ll also discuss correct edge flow, geometry amount, edge tension, some really great tips and tricks and understanding your place in the production pipeline. By the end of this Maya training, you’ll have a greater understanding of creating correctly formed geometry and how to troubleshoot if issues arise. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools.

Introduction and project overview 1 Introduction and project overview Watch it now 01:44
Customizing the Maya interface 2 Customizing the Maya interface Free with Demo » 13:09
Preplanning for correct geometry 3 Preplanning for correct geometry 13:15
Continue to preplan for correct geometry 4 Continue to preplan for correct geometry 08:51
Discussing primary vs. secondary shapes 5 Discussing primary vs. secondary shapes 13:05
Continue discussing primary vs. secondary shapes 6 Continue discussing primary vs. secondary shapes 08:31
Breaking down forms into smaller shapes 7 Breaking down forms into smaller shapes 12:47
Using deformers to help in modeling 8 Using deformers to help in modeling 12:20
Converging edges and repetition 9 Converging edges and repetition 12:44
Continue converging edges and repetition 10 Continue converging edges and repetition 13:06
Keeping points oriented and spaced correctly 11 Keeping points oriented and spaced correctly 11:46
Continue keeping points oriented and spaced correctly 12 Continue keeping points oriented and spaced correctly 12:12
Cleaning up booleans and average vertices 13 Cleaning up booleans and average vertices 12:48
Continue cleaning up booleans and average vertices 14 Continue cleaning up booleans and average vertices 12:00
Applying boolean order and correct geometry amount 15 Applying boolean order and correct geometry amount 12:30
Continue applying boolean order and correct geometry amount 16 Continue applying boolean order and correct geometry amount 13:15
Blending cylinders together 17 Blending cylinders together 12:19
Continue blending cylinders together 18 Continue blending cylinders together 10:34
Opposing Booleans and Bevels 19 Opposing Booleans and Bevels 13:03
Continue opposing Booleans and Bevels 20 Continue opposing Booleans and Bevels 12:27
Project overview 21 Project overview 01:54

http://www.digitaltutors.com/tutorial/2310-Professional-Tips-for-Modeling-Complex-Shapes-Part-2



Download File Size:1.52 GB


Digital Tutors Professional Tips for Modeling Complex Shapes Part 2
€15
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