2015
Digital Tutors
John Moncrief
1:22
English
In this Houdini tutorial, we'll explore under the hood of a shading network.
We’ll start by creating our first simple shader from scratch using the basic Surface Model. We'll see how to promote parameters and build an artist friendly user interface for our shader. Next we'll add displacement to our shader and learn how to bring properties from our geometry into the shading network so that we can develop a dynamically changing surface.
By the end of this Houdini training, you’ll be able to create your own custom shaders.
1 Introduction and project overview
2 Setting up the scene
3 Breaking down the Houdini Surface Model
4 Building the Interface
5 Creating displacement
6 Understanding displacement bounds
7 Using patterns effectively
8 Noise displacement
9 Using surface color
10 The mix node
11 Practical use for the shader
Download File Size:372.46 MB