2009
Digital Tutors
Justin Marshall
01:00:00
English
In this course we will use a variety of techniques to create a UV layout for the scientist character in 3ds Max. When texturing polygonal geometry, having a good UV layout is really important. Even when using interactive painting packages like Mudbox or ZBrush, having a well laid UV map will make modifying the textures easier. In this course, we'll make use of the Unwrap UVW modifier and its various mapping techniques to create multiple UV layouts for our cartoon character. We'll use some basic projection methods like planar mapping or cylindrical mapping and we'll use pelt mapping to unwrap the head. In addition, we'll take a look at how we can copy and paste UVs to different parts of the character and some methods for making sub-object selections easier. Upon completion, you'll have a UV layout for your modeled scientist character and be able to create UVs for your own characters.
Lesson 1
Introduction and project overview
00:59
Lesson 2
UV mapping the pants and shirt
15:07
Lesson 3
Starting UVs on the lab coat
10:34
Lesson 4
Laying out the UVs for the gloves
07:46
Lesson 5
Pelt mapping the face
08:38
Lesson 6
Creating UVs for the shoes
06:51
Lesson 7
Laying out UVs for the teeth and gums
04:29
Lesson 8
Copying and pasting UVs
05:10
Lesson 9
Adding UVs to the eyes
04:12
http://www.digitaltutors.com/lesson/7469-UV-mapping-the-pants-and-shirt
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