2015
Lynda
Mikey Rogers
04:32:20
English
The Foundry's MARI is an extremely powerful texture painting package used in every corner of the computer graphics industry. Much like Photoshop, MARI has a slew of tools that aid in photo manipulation. However, its primary function is in the 3D painting space, which is the focus of these texture painting tutorials. With an array of brushes and nondestructive tools, MARI not only mimics real-life model painting, but also surpasses it. With MARI, artists can change the final look of their asset at any point in time.
001 Welcome.mp4
002 Using the exercise files.mp4
003 Setting the cache and adjusting settings for best performance.mp4
004 Reference overview.mp4
005 Tumbling around the viewport.mp4
006 Layers, channels, and shaders and how they affect the look.mp4
007 Adjustment layers and procedural layers.mp4
008 Default brushes and Brush Editor.mp4
009 Using the Paint Through tool and Eraser tool.mp4
010 Transform, Slerp and Warp tools.mp4
011 Clear Painting mode and gradients.mp4
012 Auto bake and clear vs. manual bake and manual clear.mp4
013 Using different projection modes.mp4
014 Dynamic masking.mp4
015 Making a tileable texture.mp4
016 Using Selection tools to isolate and paint geometry.mp4
017 Repurposing diffuse maps for detailed supporting maps.mp4
018 Painting detailing with masking and layering.mp4
019 Creating the effect of leaking with your supporting maps.mp4
020 Quick copy and quick paste.mp4
021 Setting up our first shader (layered shader + aiStandard).mp4
022 Painting a basic diffuse stone texture with UV tiliing.mp4
023 Building supporting channels for our stone shader.mp4
024 Using the Paint Through tool to add mossy details to the stone.mp4
025 'Edging' the stones to create a feeling of scraped, scratched edges.mp4
026 Fine-tuning the shader.mp4
027 Layering paint on top of wood using filters and masks.mp4
028 Using procedurals to create a rope diffuse map.mp4
029 Creating the painted wood supporting maps.mp4
030 Fine-tuning the shader of the wooden structure.mp4
031 Using UV tiling to propagate a diffuse wood texture.mp4
032 Building supporting channels for our roof shader.mp4
033 Generating ambient occlusion on a model to mask in grime.mp4
034 Fine-tuning the roof shader.mp4
035 Using RGB mattes.mp4
036 Exporting channels.mp4
037 Saving out MARI archives.mp4
038 Next steps.mp4
http://www.lynda.com/MARI-tutorials/Up-Running-MARI-Texture-Painting/419167-2.html
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