2016
Digital Tutors / Pluralsight
Jeremy Ernst
7:12
English
Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. We'll cover things to look for in the model that will cause issues with deformation down the road. We'll even go over editing the model to fix any errors that will inhibit us. Many skin-weighting techniques and tools are discussed and used throughout the course. You'll also learn how to transfer weights between meshes, how to mirror skinning on asymmetrical meshes, what to look for when skinning to ensure the best deformations, and we'll finish by creating a range of motion(ROM) animation and putting our character in a pose, which will test our skinning out. By the end of the course, you should have a firm grasp on the techniques needed and used to get great looking deformations on your characters.
1 Introduction and project overview
2 Checking our model
3 Creating base skeleton
4 Placing leg joints
5 Building the spine skeleton
6 Completeting the arm skeleton
7 Building the finger skeleton
8 Wrapping up our joint placement
9 Removing uneeded geometry
10 Beginning the jacket
11 Skinning the jacket to the spine joints
12 Editing the jacket
13 Editing model and transfer weights
14 Adding weighting to spine joints
15 Polishing the spine
16 Adding clavicles to weighting
17 Finishing the clavicle weighting
18 Adding twist joints for arms
19 Skinning upper arm twists
20 Skinning upper arm joints
21 Weighting the lower arm bones
22 Wrapping up our jacket weighting
23 Skinning the shirt
24 Weighting the tie, pockets and button
25 Beginning the hands
26 Weighting the index and middle fingers
27 Finishing the middle and ring fingers
28 Weighting the pinky and thumb joints
29 Wrapping up hand and finger weighting
30 Weighting the head
31 Finishing the head weighting
32 Skinning the additional pieces
33 Adding twist joints
34 Finishing the thigh weighting
35 Weighting calf-twists and foot
36 Weighting the shoes
37 Adding jacket helper joints
38 Weighting the jacket front
39 Skinning the back helper
40 Mirroring and cleanup
41 Fixing mirroring
42 Polishing our helper joints
43 Creating the range of motion
44 Finalizing the range of motion
45 Final posing test
digitaltutors.com/tutorial/2391-Character-Skin-Weighting-Techniques-in-Maya
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