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Lynda.com Craig Barr Unreal Essential Training €25 buy download

2016
Lynda
Craig Barr
7:32
English

Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with Unreal's particle systems. Plus, get a thorough introduction to Blueprints, the visual scripting language, and optimizing performance for great gameplay with Unreal.

Introduction
Welcome
What you should know
Using the exercise files
1. Understanding the Unreal 4 Interface (UI)
Epic launch screen
Introduction to the user interface
Menus
Customizing the UI
Navigation
Documentation
2. Starting a New Project
Creating a new project
The Content Browser
Placing and manipulating actors
Advanced manipulation techniques
3. Level Design: Creating Base Landscapes
Landscape tool modes
Creating base landscapes
Editing landscapes
Applying landscape materials
4. Level Design: Blocking
Overview of geometry brushes
Geometry brush tour
Blocking out the level
Exporting blocked levels
5. Level Assembly
Content creation: External applications
Exporting final assets for Unreal
Importing final assets into Unreal
Assembling the scene
6. Look Development: Materials
Introduction to materials
Material properties
Material Editor: Lantern
Material instances
7. Look Development: Lighting
Lighting basics
Lighting with light actors: Headlights
Environment lighting
Building the lighthouse light
8. Post-Process Effects
Anti-aliasing
Tone mapping
Adding a bloom effect
Lighting components
9. Look Development: Water
Defining the water body
Advanced material: Water
10. Look Development: Effects
Creating atmospherics: Fog
Particle systems overview
Creating ambient particles: Dust
Particles: Level of detail
Creating foliage
Creating ambient wind
11. Blueprints: Visual Scripting in Unreal Engine 4
Introduction to Blueprints
Blueprint editor
Blueprint animation: Lighthouse light
12. Matinee: Creating Cinematics
Introduction to Matinee
The Matinee UI
Using camera groups in Matinee
Using the Director Track
Creating a cinematic
13. Performance Monitoring
Playback and performance settings
Tips for optimal performance
Render visualizers
GPU profiling
14. Packaging Your Game
Overview
Play-test your game
Packaging for distribution
Conclusion
Goodbye

lynda.com/Unreal-Engine-tutorials/Unreal-Essential-Training/424941-2.html



Download File Size:7.35 GB


Lynda.com Craig Barr Unreal Essential Training
€25
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