2016
Digital Tutors / Pluralsight
Eddie Russell
1:24
English
Whether you are baking maps as part of your pipeline for use in other applications or if you’re baking them for use inside a substance you are working on, Substance Designer provides a robust and fast tool-set for baking. .This course will touch on each of the available bakers teaching you how to use them to get good clean texture maps baked out for your own projects. We’ll start out learning how to bake two very common types of texture maps in Ambient Occlusion and Normal maps. From here we’ll continue working through the bakers and take a look at an extremely useful baker which can bake color information from material color or ZBrush polypaint to a low resolution UV layout. Next we’ll continue on and learn how to bake things like curvature maps, height maps and a number of other specialized map types. After finishing this course, you’ll be confident that Substance Designer can be used for all of your baking needs.
1 Introduction and project overview
01:22
2 Using the Ambient Occlusion bakers
13:31
3 Using the Normal bakers
08:36
4 Using the Color Map from Mesh baker
07:30
5 Using the Convert UV to SVG baker
03:30
6 Using the Curvature baker
07:08
7 Using the Height Map from Mesh baker
11:57
8 Using the Opacity Mask from Mesh baker
05:34
9 Using the Position baker
05:54
10 Using the Thickness Map from Mesh baker
07:02
11 Using the Transferred Texture from Mesh baker
05:32
12 Using the World Space bakers
06:42
digitaltutors.com/tutorial/2360-Baking-Texture-Maps-in-Substance-Designer
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