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Lynda.com Game Prop Creation in Maya €15 buy download
2012
lynda.com
Adam Crespi
09:33:00
English
Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.

Topics include:
-Planning for modular textures and models
-Blocking out the overall form of a prop
-Moving and sewing UVs
-Laying out UV coordinates
-Texturing with bump maps
-Converting bump maps to normal maps
-Unwrapping and cloning objects
-Breaking up a model for texturing
-Painting textures from scratch
-Adding detail with beveling and extruding
-Baking high poly model onto a low poly model
-Painting in Mudbox
-Importing and assigning objects and maps in Unity
-Adding lights in Unity

Introduction: 7m 22s
Welcome 43s
Using the exercise files 1m 35s
What you should know before watching this course 23s
Setting up the workflow 4m 41s
1. Modeling a Large Prop: Gas Pump 46m 16s
Overview of modeling a large prop and planning for modular textures and models 6m 53s
Blocking out the overall form 6m 14s
Adding curved panels 3m 26s
Rounding the corners 6m 46s
Unwrapping the face frame 6m 39s
Unwrapping the sides 5m 8s
Moving and sewing UVs 5m 23s
Laying out the UV coordinates 5m 47s
2. Texturing the Gas Pump 1h 50m
Overview of the texturing process and PSD networks 4m 43s
Creating a bump map for the sides 10m 55s
Adding details to the bump map 8m 6s
Drawing the bump map for the front 7m 51s
Adding details to the panels 7m 45s
Painting the diffuse texture and planning the layers 3m 35s
Painting the base coat and the logo 5m 24s
Adding labels and other markings 10m 45s
Adding soft rust 8m 32s
Adding rust bubbles 8m 58s
Setting up a library of gas pump textures 6m 40s
Painting dirt and rust variations 5m 23s
Weathering away the paint 5m 1s
Converting bump maps to normal maps 5m 36s
Testing the maps 11m 8s
3. Modeling Tools and Small Props1h 28m
Overview of modeling small props 1m 59s
Modeling a sledgehammer 6m 11s
Modeling a pry bar 6m 26s
Adding detail and hardening edges 5m 28s
Unwrapping as part of building a texture sheet for small tools 8m 27s
Modeling a metal ladder 8m 51s
Unwrapping and cloning 8m 46s
Placing the clean texture 8m 39s
Laying out a texture sheet for multiple tools 8m 37s
Painting rusty steel 7m 46s
Adding dirt and wear 5m 42s
Planning for optimal texture usage 7m 37s
Painting dirt and age variations 3m 42s
4. Modeling Furniture1h 45m
Modeling furniture using simple parts and reusable textures 2m 53s
Planning and analyzing the modeling of a chair 4m 56s
Blocking out the basic form 8m 24s
Adding detail and softening edges 6m 42s
Refining the silhouette 12m 9s
Blocking out the form of a round chair 7m 39s
Adding detail and softening the edges of a round chair 5m 20s
Unwrapping as part of building a texture sheet for furniture 14m 36s
Planning the modeling of a table 3m 14s
Blocking out the basic table form 4m 41s
Adding legs to the table 7m 6s
Breaking up the model for texturing 7m 55s
Laying out the wood texture 9m 29s
Reusing parts to make a round table 10m 12s
5. Painting an Old Wood Texture from Scratch39m 23s
Understanding the importance of painting textures from scratch 2m 9s
Creating the initial grain lines 4m 43s
Adding value variation across the grain 2m 22s
Warping the grain 2m 50s
Adding knots 4m 27s
Colorizing the grain and planning for stains 6m 53s
Cutting out boards for a UV layout 5m 26s
Adding patina and wear to a final texture 10m 33s
6. Workflow and Integration1h 2m
Understanding the importance of a low poly count 4m 46s
Overview of normal maps 9m 26s
Overview of the high-poly projection pipeline 3m 10s
Planning the UV space for projection 5m 29s
Working with hard edges and subdividing 7m 22s
Adding details by beveling and extruding 6m 50s
Fixing geometry 7m 39s
Using the Sculpt Geometry tool and soft selection to add dents 9m 32s
Baking the high-poly model onto the low-poly model to produce a normal map 8m 21s
7. Sculpting and Painting in Mudbox 51m 4s
Overview of Mudbox 4m 26s
Preparing for a smooth export to Mudbox 7m 43s
Importing from Mudbox: Choosing the right resolution 5m 9s
Using the sculpt tools 8m 30s
Painting 8m 58s
Exporting paint layers from Mudbox 1m 35s
Extracting and exporting a normal map from Mudbox 6m 2s
Importing and assigning objects and maps in Unity 8m 41s
8. Ambient Occlusion and Specularity 41m 4s
Overview of ambient occlusion and specularity 5m 55s
Setting up ambient occlusion as a texture 7m 3s
Using ambient occlusion as a foundation for dirt 6m 44s
Using ambient occlusion as a foundation for rust 10m 5s
Painting a specular map 6m 48s
Streamlining the import process: Placing maps in the right channels 4m 29s
9. Importing into Unity and Testing 21m 46s
Overview of importing into Unity 3m 15s
Preparing and exporting props to Unity 7m 54s
Cloning props in Unity with different looks 5m 21s
Adding lights to test smoothing and textures 5m 16s
Conclusion22s
Next steps 22s

http://www.lynda.com/Maya-tutorials/Game-Prop-Creation-Maya/97403-2.html

Download File Size:1.04 GB


Lynda.com Game Prop Creation in Maya
€15
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