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Lynda.com Alan Thorn Blender Interior Environments for Games €15 buy download

2016
Lynda
Alan Thorn
4:37
English

Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects.
By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.

Introduction
2m 0s
Welcome
59s
Using the exercise files
1m 1s
1. Planning and Preparation
46m 41s
Activating the Maya controls
3m 31s
Maya controls overview
5m 21s
Configuring user preferences
7m 9s
Importing references
8m 54s
Creating a primitive base
8m 50s
Blocking out the environment
7m 12s
Testing in Unity
5m 44s
2. Modeling
1h 30m
Creating a modeling UI layout
5m 31s
Configuring a preview camera
8m 29s
Separating walls
5m 45s
Blocking out the window wall
7m 18s
Refining the window wall
6m 23s
Detailing the window
4m 57s
Creating a window ledge
5m 46s
Duplicating the window wall
4m 26s
Merging wall sections
7m 43s
Fixing the floor
5m 34s
Removing N-gons
6m 41s
Sculpting floor detail
6m 34s
Reducing polygons
3m 49s
Creating a pipe prop
5m 53s
Completing the pipe prop
5m 52s
3. Unwrapping
1h 33m
Unwrapping a UV set
8m 36s
Preparing for texture painting
6m 28s
Configuring a painter brush
5m 13s
Loading image textures
6m 16s
Painting a base texture
5m 20s
Saving textures
2m 11s
Layer painting the floor
7m 2s
Configuring layer blending
7m 49s
Painting a detail layer
5m 33s
Baking texture layers
6m 28s
Baking ambient occlusion
8m 16s
Configuring a cycles material
3m 46s
Configuring a cycles sky material
4m 16s
Building scene lighting
7m 20s
Refining the environment material
3m 35s
Baking a composite texture
5m 38s
4. Texture Creation
43m 16s
Texture enhancing in Photoshop
7m 42s
Exporting from Blender to Unity
6m 28s
Unity project creation and asset importing
6m 38s
Creating an environment material
4m 28s
Creating a prop material
2m 41s
Creating a skybox
5m 20s
Adding a first-person controller
3m 11s
Finalizing the project
6m 48s
Conclusion
42s
Moving forward
42s

lynda.com/Unity-tutorials/Blender-Interior-Environments-Games/440666-2.html



Download File Size:1.19 GB


Lynda.com Alan Thorn Blender Interior Environments for Games
€15
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