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Digital Tutors Game Character Creation in 3ds Max and ZBrush €15 buy download

2012
Digital Tutors
Fabricio Moreas
8h 11m
English
http://www.digitaltutors.com/11/training.php?pid=733
In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character's concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.
Lesson 1
Introduction and project overview
Lesson 2
Defining the main shape with DynaMesh
Lesson 3
Continuing to shape our character
Lesson 4
Building our character's legs
Lesson 5
Starting to make the clothes in 3ds Max
Lesson 6
Exporting our character from 3ds Max to ZBrush
Lesson 7
Making new elements for our model
Lesson 8
Continuing to refine the base elements
Lesson 9
Using Transpose Master to rotate the arm
Lesson 10
Separating the armor from the arm
Lesson 11
Making the refined high poly armor
Lesson 12
Continuing to make a high poly version of the armor
Lesson 13
Adding detail to the armor
Lesson 14
Building in more armor detail in 3ds Max
Lesson 15
Starting to detail the head in ZBrush
Lesson 16
Continuing to refine the head
Lesson 17
Adding more detail to the head
Lesson 18
Rotating the head and sketching the hair
Lesson 19
Sending the bracelet mesh to 3ds Max
Lesson 20
Starting to retopologize the arm plate
Lesson 21
Beginning to tweak the arm plate shape
Lesson 22
Continuing to refine the shape of our character's arm plate
Lesson 23
Starting to tweak the clothes
Lesson 24
Adding some other cloth elements
Lesson 25
Creating a rope in 3ds Max
Lesson 26
Modeling a belt strap for our character
Lesson 27
Refining the belt buckle
Lesson 28
Continuing to refine the belt buckle
Lesson 29
Adding details to the clothes
Lesson 30
Building in some details to the metal armor
Lesson 31
Continuing to add details to the metal armor
Lesson 32
Defining the arm shape
Lesson 33
Adding a piece of armor on the arms
Lesson 34
Redefining the armor in ZBrush
Lesson 35
Continuing to tweak the shape of the armor
Lesson 36
Adding some details to our high polygon model in ZBrush
Lesson 37
Adding scratches and imperfections to the armor
Lesson 38
Creating imperfections on our character's face
Lesson 39
Sending the high poly mesh to 3ds Max
Lesson 40
Working on our final low polygon mesh
Lesson 41
Modeling the final arm mesh
Lesson 42
Starting to model the low polygon clothes
Lesson 43
Finishing our character's clothes
Lesson 44
Creating UV maps for the torso
Lesson 45
Continuing to unwrap the UVs for our character
Lesson 46
Rearranging the UVs in 3ds Max
Lesson 47
Unwrapping the UVs for the head
Lesson 48
Baking the normal and occlusion maps
Lesson 49
Applying the normal and occlusion maps to the head
Lesson 50
Combining our maps in Photoshop
Lesson 51
Projecting our masks in 3ds Max
Lesson 52
Starting to make the base textures in Photoshop
Lesson 53
Creating the base colors for our character's head
Lesson 54
Painting base colors for our character's clothes
Lesson 55
Continuing to paint base colors for our character's clothes
Lesson 56
Projecting our textures on the final model in Mudbox
Lesson 57
Using Mudbox and Photoshop to tweak the head texture
Lesson 58
Refining our character's hair texture
Lesson 59
Detailing the armor textures in Photoshop
Lesson 60
Adding some refinement to the cloth textures
Lesson 61
Continuing to refine the cloth textures
Lesson 62
Starting to add hair and fur to our low polygon character
Lesson 63
Finishing the fur for our character
Lesson 64
Finalizing our character's hair
Lesson 65
Making specular and gloss maps
Lesson 66
Finishing our specular and gloss maps
Lesson 67
Creating specular and gloss maps for the head
Lesson 68
Reviewing our final render

Download File Size:3.43 GB


Digital Tutors Game Character Creation in 3ds Max and ZBrush
€15
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