Cartoon characters are everywhere, from Saturday morning cartoons to
animated movies. Building cartoony characters is a great exercise in
organic modeling and it's a lot of fun. CINEMA 4D is a great option
for building these kinds of characters and it offers a variety of tools
we can use to create our model.
Using some limited reference, we'll begin this course by building our
beaver character, Woody, using some simple polygon shapes. We'll use
polygonal modeling tools, such as the knife and extrude tools to build
out our character, and we'll speed up our workflow by using such
features as, symmetry objects and hyperNURBS objects. Once our modeling
is complete, we'll spend a couple of lessons creating a toon-style
render of the character to better match our reference. We'll go over a
range of tools and techniques that will not only allow you to build Woody
from scratch, but you'll also be able to apply what you've learned to
create your own custom characters.
http://www.digitaltutors.com/09/training.php?cid=221&pid=320
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