In this series of lessons, we will learn how the RealFlow RenderKit can
be used inside of Maya.
The RealFlow RenderKit is an extremely powerful set of tools for rendering
RealFlow particle data directly within our primary 3D application. With the
RealFlow RenderKit, we have the ability to control the size and shape of our
rendered particles, we can increase or decrease the number of particles that
are rendered, and we can also shade our particles based on RealFlow magnitude
data. Using the RealFlow RenderKit, we can also generate meshes around our
particles at render time, eliminating the need to mesh our particles inside
of RealFlow. During this course, we will also discuss how RealFlow particles
can be rendered as volumetric clouds, as well as learning how to import
RealFlow displacement map sequences into maya for Rendering.
http://www.digitaltutors.com/09/training.php?cid=31&pid=407
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