2014
Lynda
Steve Caplin
0:48
English
You don't need any 3D modeling experience to create 3D type in Photoshop. This course explains every step along the way. Steve Caplin starts with the basics: turning regular type into 3D type and then rotating it in 3D space. Subsequent topics cover extruding, inflating, beveling, and revolving type—all concepts that will help you work with other types of 3D objects. Steve uses glass-like type to illustrate the kinds issues you'll encounter with transparency, reflection, refraction, lighting, and shadows. You'll then create a 3D object from scratch, and place it on a photographic surface to produce a realistic 3D-modeled scene.
Introduction
Welcome
About the exercise files
1. Creating the Glass Type
Turning type into 3D
Manipulating the 3D object
Extruding, twisting, tapering, and bending
Beveling and inflating
Editing type
Changing the material properties
Trying a render
Creating a 3D postcard
Merging the 3D layers
Modifying the materials and partial rendering
Adjusting the lighting
Fixing the shadows
Finishing touches
Conclusion
Goodbye
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Download File Size:182.69 MB