In this course we will take a look at every property of the Transform
nodes, which allow us to move, rotate, scale and do much more to our
pixel data.
We have our usual transform node, but we also have nodes that let us
change the bounding box, distort our images and even change our camera's
movement. There are also several nodes that interact with the 3D system,
including a Card3D node that lets us skip setting up a 3D scene and
gives us direct access to 3D cards and a SphericalTransform node which
is very helpful when converting between different types of panoramic
image types. We can also quickly and easily convert 2D position data
into 3D space, or vice-versa by using the PointsTo3D node or the Reconcile
3D node. Along with all of these nodes, we also cover properties found
in many nodes in NUKE; such as motion blur, 3D snap, and the filtering
options.
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