2012
Digital Tutors
Kurt Jones
02:33:00
English
http://www.digitaltutors.com/11/training.php?vid=21336
In this tutorial, members will learn a creative method that can be used to help design new creatures.
We'll begin this process by discussing some elements to consider when first developing a concept for an other worldly alien creature. We start by describing the environment that our creature will exist in and we'll reference a couple of known animals that already exist in a similar environment. We'll examine the proportions of these animals to establish a unique base proportion for our creature.
From there we'll continue to morph our base proportion by incorporating attributes from other known creatures. After sketching our concept we'll focus on the structure of the head from a three quarter view. Finally, we'll render out our other worldly alien creature in a more dynamic and engaging pose.
Lesson 1
Introduction and project overview
01:06
Lesson 2
Developing a unique animal proportion
07:50
Lesson 3
Morphing our base proportion
11:43
Lesson 4
Sketching the head from a three quarter view
09:42
Lesson 5
Blocking out a more dynamic pose
08:54
Lesson 6
Sketching physical attributes over our blocked out pose
13:10
Lesson 7
Adding base values
09:58
Lesson 8
Blocking in additional values
10:12
Lesson 9
Blending and building contrast
14:27
Lesson 10
Building up detail
11:24
Lesson 11
Painting scales
12:13
Lesson 12
Detailing hair
10:49
Lesson 13
Final adjustments in gray-scale
09:58
Lesson 14
Adding color
11:51
Lesson 15
Final color details
06:04
Lesson 16
Recap and final thoughts
03:54
Download File Size:2.22 GB