2011
DigitalTutors
Justin Marshall
1 hrs. 12 min
English
In this tutorial we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. In this tutorial we'll look at ways to get geometry and textures back and forth between Maya and Mudbox.
1. Introduction and project overview
2. Importing and exporting geometry
3. Transferring textures
4. Transferring normal and displacement maps
5. Using the Send To features in Maya and Mudbox
6. Creating base meshes in Maya
7. Working with UVs
8. Modifying and updating topology
9. Adding new pieces of geometry
10. Importing joints and weighting
http://www.digitaltutors.com/tutorial/352-Pipeline-Integration-with-Mudbox-and-Maya
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