2012
Digital Tutors
Ryan Lim
2hrs. 17mins.
English
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Throughout these lessons, we will understand the process about how to create a visual concept image, and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone's ZBrush modeling skills.
Lesson 1
Introduction and project overview
Lesson 2
Understanding the concept image
Lesson 3
Working with DynaMesh
Lesson 4
Creating a base mesh with ZSpheres
Lesson 5
Converting to DynaMesh
Lesson 6
Adding eye and face detail with DynaMesh
Lesson 7
Quickly remeshing in 3D-Coat
Lesson 8
Sculpting out details
Lesson 9
Creating a geometry-based fur mesh
Lesson 10
Building a turntable render in ZBrush
http://www.digitaltutors.com/11/training.php?pid=754
Download File Size:1.19 GB