2013
Lynda.com
Aaron F. Ross
02:16:41
English
Learn how to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit. In this course, Aaron F. Ross shows how to work with the Fluid node attributes, control the simulation quality, make collisions that mimic surface wake or waves, float objects, and improve the realism of your scenes with shaders and reflectivity.
Topics include:
Simulating convincing surfaces of water and other liquids
Creating dynamic ripples with fluid pond and wake emitters
Testing simulations with interactive playback
Rendering water surfaces
Controlling render tessellation
Floating objects dynamically
Rendering an underwater scene
http://www.lynda.com/Maya-tutorials/Creating-Fluid-Effects-Maya/122475-2.html
Download File Size:589.23 MB