2013
3DMotive
Stephen Wells
02:15:00
English
Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.
cd1
Chapter 1
Introduction
Chapter 2
Mesh Review
Chapter 3
UV Review
Chapter 4
ZBrush Intro 01
Chapter 5
ZBrush Intro 02
Chapter 6
Brushes and Masking
Chapter 7
Materials, Colors, and Spotlight
cd2
Chapter 1
Introduction
Chapter 2
Foundation Sculpting 01
Chapter 3
Foundation Sculpting 02
Chapter 4
Secondary Sculpting 01
Chapter 5
Secondary Sculpting 02
https://www.3dmotive.com/f108101
Download File Size:1.39 GB