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Digital Tutors Rigging Quadrupeds in 3ds Max €20 buy download
2012
Digital Tutors
Delano Athias
5h5m
English
In this 3ds Max tutorial we will learn techniques for rigging quadrupeds in 3ds Max. In this series of lessons we will learn how to rig quadrupeds in 3ds Max. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We'll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped.
1. Introduction and project overview
2. Starting on the vertebrae
3. Setting up our vertebrae helpers
4. Creating bones for the vertebrae
5. Orienting our vertebrae bones along the spline
6. Building vertebrae controls
7. Creating the center of gravity and global controls
8. Connecting our vertebrae rig to the animation controls
9. Connecting the middle vertebrae control
10. Finishing our middle vertebrae rig
11. Starting on the vertebrae twist control
12. Starting on the vertebrae twist system
13. Finishing the vertebrae twist rig
14. Completing the vertebrae
15. Rigging the pelvic limbs
16. Mirroring the pelvic leg
17. Adding IK systems for the pelvic limbs
18. Designing pelvic limb controls
19. Adding a pelvis jiggle control
20. Connecting the leg controls
21. Creating custom parameters for the fetlocks and hooves
22. Finalizing the pelvic limbs
24. Mirroring the thoracic leg
25. Adding IK systems to the thoracic legs
26. Creating control objects for the thoracic legs
27. Building scapula controls
28. Connecting the thoracic legs to the animation controls
29. Finalizing the thoracic legs
30. Rigging the neck and head
31. Setting up the neck bones
32. Creating the head and ear bones
33. Adding the head control
34. Rigging the neck to twist
35. Creating custom parameters for the ears
36. Adjusting fins for the skeleton
37. Cleaning up the animation controls
38. Rigging the tail
39. Creating a system to lock the tail's length
40. Building the tail bones
41. Adding tail controls
42. Connecting the tail system to our animation controls
43. Attaching the tail rig to the pelvis
44. Dynamically linking the tail
45. Cleaning up the scene
46. Enveloping our horse
47. Weight painting techniques
48. Correcting deformations with morph targets
49. Bonus lesson: Enhancing the neck rig
http://www.digitaltutors.com/11/training.php?pid=698

Download File Size:2.04 GB


Digital Tutors Rigging Quadrupeds in 3ds Max
€20
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