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Digital Tutors Real-Time Vehicle Creation in Maya and Silo €15 buy download
2012
Digital Tutors
Antony Ward
3hrs. 43mins.
English
In this Maya tutorial we will focus on the creation of a real time sports car by covering three main areas. We'll start by building the high resolution model used for generating our detail maps. This can also be used for production renders and animation. Next, we can use this model to give us a head start in generating our game model, which will be no more than 10,000 polygons. Once the game model is built and optimized we will then focus on adding a good set of UVs before we generate its diffuse, normal and specular texture maps. By the end of this tutorial you will have learned how you can quickly create not only a high resolution vehicle but also a real-time version too and hopefully share some tips and shortcuts along the way which you can then apply to any other project.
Lesson 1
Introduction and project overview
Lesson 2
Starting to block out the car shape
Lesson 3
Working in basic details
Lesson 4
Refining the shape of the cockpit
Lesson 5
Building the front lights
Lesson 6
Adding basic colors
Lesson 7
Constructing the headlights
Lesson 8
Building in the rear
Lesson 9
Adding the spoiler
Lesson 10
Constructing a detailed tire
Lesson 11
Building the rest of the wheel
Lesson 12
Exporting and optimizing our model
Lesson 13
Preparing our model for normal mapping
Lesson 14
Continuing to optimize our model
Lesson 15
Laying out UVs
Lesson 16
Baking out normal and diffuse maps
Lesson 17
Generating light maps
Lesson 18
Adding some final texture details
Lesson 19
Bonus lesson: Tips for getting texture detail without using Photoshop
http://www.digitaltutors.com/11/training.php?pid=701

Download File Size:1.62 GB


Digital Tutors Real-Time Vehicle Creation in Maya and Silo
€15
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