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Digital Tutors Advanced Subsurface Scattering Techniques in Maya and mental ray €15 buy download
2012
Digital Tutors
John Tojek
01:51:00
English
This tutorial covers the full range of Maya's fast subsurface shaders, with a detailed examination of how to make human skin and render it in mental ray. We will begin with a clear definition and explanation of the complex lighting behavior of subsurface scatter. Then we will examine how the set of 10 Maya shaders are used to simulate this lighting effect. Detailed examinations of all subsurface scatter shader variables are demonstrated with examples in a variety of lighting conditions. The last set of lessons goes deeper into creating shader networks for human skin. As we learn about the behavior of skin in light, we will create two complex shader networks that combine the fast_skin_maya shader with mia shader in order to use the strengths of each. Also, we will cover rendering these shaders out in passes so all layers of skin, epidermal, sub-dermal, diffuse, back scatter, and more can be opened in NUKE layers and modified separately.
Lesson 1
Introduction and project overview
01:09
Lesson 2
Defining subsurface scattering
06:19
Lesson 3
Overview of all the SSS shaders that Maya provides
11:24
Lesson 4
Example of misss_fast_simple_maya shader with sun and sky
11:37
Lesson 5
Comparison of the three main fast_sss shaders
09:45
Lesson 6
Example of SSS with IBL environment
10:28
Lesson 7
Rendering SSS_skin with render passes and displacement
11:46
Lesson 8
Compositing separate SSS_skin render passes in NUKE
12:31
Lesson 9
Texturing the SSS_skin shader
12:48
Lesson 10
Color bleed and wavelength dependent scatter
12:41
Lesson 11
Combining SSS_skin with mia shader
11:07
http://www.digitaltutors.com/11/training.php?pid=817

Download File Size:1.58 GB


Digital Tutors Advanced Subsurface Scattering Techniques in Maya and mental ray
€15
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