2013
Digital Tutors
Justin Marshall
02:59:50
English
Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. You can see how the tools work as you follow along and sculpt a particular model with your tutor. The real power, however, comes from being able to take the techniques you've learned and apply them in different ways to different projects. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of ZBrush sculpting exercises. Each exercise will consist of three lessons covering topics from the sculpting pipeline to zsphere armature creation. In the first lesson of each exercise, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise. This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible. These exercises are really your opportunity to practice what you've learned and gain the confidence that only comes through repetition and being able to address any issue that might come up.
Chapters
01. Introduction and project overview
02. Sculpting pipeline (Skill Review)
03. Sculpting pipeline (Exercise)
04. Sculpting pipeline (Solution)
05. Hard surface sculpting (Skill Review)
06. Hard surface sculpting (Exercise)
07. Hard surface sculpting (Solution)
08. Armature creation (Skill Review)
09. Armature creation (Exercise)
10. Armature creation (Solution)
11. Facial sculpting (Skill Review)
12. Facial sculpting (Exercise)
13. Facial sculpting (Solution)
14. Topology modification (Skill Review)
15. Topology modification (Exercise)
16. Topology modification (Solution)
17. Creating accessories (Skill Review)
18. Creating accessories (Exercise)
19. Creating accessories (Solution)
20. Final Project Overview
21. Posing concepts
22. Topology concepts
23. Using FiberMesh
24. Output options
25. Final Project Assignment
http://www.digitaltutors.com/tutorial/1111-Skill-Builder-Sculpting-in-ZBrush-and-Maya
Download File Size:2.57 GB