2013
3DMotive
Justin Harrison
01:12:04
English
In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!
Chapters
01. Introduction
02. Haid Driven Joints (Part 1)
03. Haid Driven Joints (Part 2)
04. UDK Cloth
05. APEX Clothing (Part 1)
06. APEX Clothing (Part 2)
https://www.3dmotive.com/f108601
Download File Size:940.92 MB