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Digital Tutors Creating a Walk Cycle in MODO €15 buy download

2013
Digital Tutors
Kurt Jones
03:00:00
English

Taking one step at a time, in this tutorial, we'll break down the body mechanics of a walk cycle. We'll begin this process by learning about the main positions that one goes through in a walk and how we can pose the extremes for our character's walk cycle. Following this we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. Along the way, we'll also use MODO's graph editor to make refinements to our walk cycle by adjusting curves, tangent handles, and mirroring values. After watching this course you'll have the confidence to create walk cycles that have a lot of personality while having a lot of fun.

01. Introduction and project overview 00:52
02. Understanding a walk and setting up our scene 09:51
03. Starting the contact position 13:53
04. Finishing the contact position 15:34
05. Adding the down position 09:51
06. Completing the extremes of the walk 11:38
07. Refining the upper body and the feet 11:25
08. Balancing the character in the front view 10:45
09. Animating the subtle rotations of the feet 08:35
10. Adding weight to the hips 08:45
11. Animating the rotations of the upper body 06:16
12. Working on the chest 09:01
13. Animating the head 14:04
14. Correcting the motion of the upper arms 12:47
15. The follow-through and overlapping action of the elbows 10:39
16. Adding follow-through to the wrists 16:41
17. Refining shoulder movement 04:38
18. Translating a walk cycle forward 07:31

http://www.digitaltutors.com/tutorial/1427-Creating-a-Walk-Cycle-in-MODO



Download File Size:1.3 GB


Digital Tutors Creating a Walk Cycle in MODO
€15
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