2014
Lynda
Aaron F. Ross
01:35:00
English
Visual effects designers and video game artists often need to animate complex scenes containing physical simulations. The Bullet dynamics solver, an open-source physics engine, is a great solution, and it replaces Maya's legacy rigid-body and soft-body toolsets. Fast and efficient, Bullet is highly optimized and integrated into the existing Maya toolset. In this course, Aaron F. Ross shows how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects. Learn how to create simulations with polygon objects; work with dynamic and passive rigid bodies; integrate dynamics with keyframes, constraints, and soft bodies; and use rigid sets to create breakage simulations. Aaron will also show how to leverage Alembic data for faster baking, caching, and importing and exporting.
Topics include:
Loading the Bullet plugins
Creating static and dynamic bodies
Adjusting solver attributes
Integrating keyframes
Creating and transforming constraints
Creating rigid sets
Holding set members together with a Glue constraint
Creating soft bodies
Baking a soft-body simulation
Inflating a soft body with Pressure
Introduction 4m 13s
1. Bullet Rigid Body Dynamics 16m 29s
2. Integrating Keyframes with Dynamics 13m 42s
3. Bullet Rigid Body Constraints 13m 50s
4. Bullet Rigid Sets 26m 14s
5. Bullet Soft Body Dynamics 20m 33s
Conclusion 43s
http://www.lynda.com/Maya-tutorials/Dynamic-Simulations-Bullet-Physics-Maya/184454-2.html
Download File Size:357.27 MB