From understanding the basics to creating advanced effects like
explosions and smoke, ActionScript 3.0: Building Particle Systems
covers each step involved in creating particles and building
particle systems. Instructor Todd Perkins explains how to make a
versatile particle class that controls particle movement, gravity,
friction, spin, rotation, fading, scaling, and other movement effects.
He also demonstrates how each unique particle system can be added to
a real world application. Exercise files accompany the course.
Download File Size:139.77 MB