2016
Lynda
Dermot O' Connor
0:57
English
Once you've completed a basic walk cycle, it's time to add character. Animator Dermot O' Connor shows how to take a basic walk and go beyond, building in personality, exaggeration, and attitude. Learn how to animate bipedal motion, stomps, sneaks, and goofy walks, and turn walks into full-on runs. Dermot also shows how to avoid common pitfalls such as jagged arcs. These techniques are 2D animation classics, and must-have skills for any animator, regardless of software.
Introduction
2m 12s
Welcome
39s
What you should know before watching this course
1m 25s
Using the exercise files
8s
1. Body Types
9m 44s
Male and female walks
5m 21s
Changing weight
4m 23s
2. Attitude Walks
31m 42s
Breaking joints
2m 14s
Varying the passing pose for flexibility
4m 18s
Creating the attitude contact pose
1m 16s
Animating a stomp
6m 41s
Animating a sneak
5m 44s
Animating a goofy walk
5m 0s
Animating in depth
6m 29s
3. Walks to Runs
12m 58s
Animating a jog cycle on tens
4m 24s
Animating a run cycle on eights
3m 54s
Animating a very fast run on sixes
4m 40s
Conclusion
43s
Next steps
43s
lynda.com/Animation-tutorials/2D-Animation-Character-Attitude-Walk-Cycles/434465-2.html
Download File Size:207.93 MB