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Lynda.com Dermot O Connor 2D Animation Principles €15 buy download

2014
Lynda
Dermot O' Connor
2:25
English

Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly. In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it.
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.

Introduction
1m 42s
Welcome
51s
Using the exercise files
51s
1. Design
18m 9s
Understanding appeal and design
4m 3s
Comparing body types
6m 27s
Understanding silhouette
1m 52s
Creating gesture drawings
2m 50s
Tying down the drawing
2m 57s
2. Staging, Storyboard, and Layout
18m 10s
Comparing storyboard styles
5m 8s
Understanding shot composition
4m 36s
Demonstrating lighting
4m 8s
Understanding the 180-degree line
4m 18s
3. Technical Issues
13m 8s
Understanding X-sheets (dope sheets)
3m 25s
Comparing frame rates
4m 39s
Creating sweatbox notes and preparation
5m 4s
4. Animated Physics
18m 42s
Understanding arcs
7m 38s
Squash, stretch, and volume
4m 59s
Comparing timing and spacing
6m 5s
5. Anticipation, Overshoot, and Settle
10m 4s
Using anticipation, overshoot, and settle
4m 2s
Breaking and loosening joints
2m 43s
Leading action
3m 19s
6. Drag, Overlap, and Follow-Through
19m 51s
Understanding primary and secondary action
4m 14s
Using overlap and follow-through
6m 0s
Applying lines of action, reversals, and S-curves
4m 34s
Moving holds and idles
5m 3s
7. Walks and Runs
15m 52s
Understanding walk and run cycles
5m 24s
Creating eccentric walks
6m 50s
Animal locomotion
3m 38s
8. Dialogue
14m 31s
Finding dialogue accents
2m 42s
Creating dialogue through body movement
2m 46s
Creating stock mouth shapes
5m 4s
Using complementary shapes
3m 59s
9. Thumbnails, Acting, and Animating
13m 8s
Creating thumbnails
4m 31s
Comparing straight-ahead and pose-to-pose animation
4m 37s
Adding breakdowns for looseness
4m 0s
Conclusion
2m 9s
Next steps
2m 9s

lynda.com/Flash-Professional-tutorials/2D-Animation-Principles/158769-2.html



Download File Size:577.72 MB


Lynda.com Dermot O Connor 2D Animation Principles
€15
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